Group Goals:
- Complete the game to a standard we are pleased with
- Achieve the scope of the project and all the milestones we set for ourselves
- Build a social media presence in order to get a following before the game’s release
- Display our game in the WSA degree show and the London arcade event
- Have our game be recognised by industry figures during the arcade event or the degree show
Callum’s Goals:
- Learn new aspects of the 3D character workflow
- present 3D characters to a complete standard in Unreal engine
- Build out portfolio to 5 character pieces
- Create a main character that is reconsiable and look good in game and advertising material.
Raf’s Goals:
- Improve my 3D modelling skills and pipeline to be ready for industry work
- Learn the Marvelous Designer pipeline and produce appropriate clothing for my character
- Create a 3D character and vehicle model that depicts the antagonist of the game the way we imagined it
- Manage to create a good portfolio including work from this project
Phil’s Goals: