Components:

These include some of the physical components of the final product that we will be presenting in our WSA degree show to give our game more character.


Functional Specifics:

One of our goals for this project is to create photo-realistic visuals to accompany the gameplay and storyline. We chose to use Unreal Engine instead of Unity in order to maximise these elements although we are more familiar with Unity. Unreal allows us to achieve these goals due to its many built-in functions that outperform Unity in terms of visuals such as global illumination, megascans, water physics and more.

Some of the other software that we will use include:

This project is aimed for a pc release with controller support, it would be showcased during the WSA degree show in addition to the London arcade event where industry people are invited.